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Other than festival stuff, Vilya has also been making more hats (among other things):Īnd there’s a new portrait of an ancient collector for the next temple, as well: The balloon stand will be further improved by Fred, who will make a special cluster of balloons surrounding it. Vilya has been making some additional festival decorations: a balloon- and popcorn stand! Here’s a video capture of her work on it: So that’s what’s Fred been up to – flavor animations for the cutscenes & festival: The cutscenes that will start the whole thing off have been more or less completed, all we need now is a new background and to implement some minor animations. Teddy has made a prototype for the bee mini-boss, which is coming along nicely (we’re inhouse testing it today, actually)!
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Hello everyone! Time for another weekly recap! :D This week we’ve mostly focused on the upcoming festival. Other than that, a lot of new expressions have been made in order for the characters to express the right feeling(s), both in the flashback cutscene (young dad!) as well as in and around the festival:įinally, Fred has started working on another mini-boss battle that will take place near the festival in time, and I’m sure you’ve been missing these guys:Įxcited yet? Hang in there for a bit longer, the festival is just around the corner! :3 Not 100% sure if that will work yet though, but we think it’d be pretty fun! In the end our idea is that you’ll be able to ask Luke & Marino (whom you’re at the festival with) to stand behind them as well, and we’re currently looking into the possibility of having a cameraman who will create a screenshot for you after you press a button. We also decided (thanks to Owns suggestion on the forums), to add cutouts to the festival, which you can stand behind: The cave will be filled with gold and treasures of various kinds, and this here is only the WIP of the left part of it – in the end it’ll be twice as big! Vilya has started working on the treasure cave, where the flashback cutscene involving your mother Charlotte and the dragon will take place: Yes, it’s another week of festival stuff! And most likely there will be at least one more before we’re completely done :) Right now, Teddy is busy prototyping the next boss fight, which we’ll hopefully be able to show some stuff from in next week’s recap! For now, here’s another sneak peek of who you’ll be facing:
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#Secrets of grindea twitter Patch#
Since a new patch often means new bugs, Teddy has been on bug hunting duty while Fred & Vilya moved on to do other things!įor Vilya, that meant doing a whole lot of different tasks, including creating a new portrait and a bunch of new hats:įred, meanwhile, has started animating some of the new enemies you’ll be facing in the next area: Mt.Bloom! As they’re still WIP at this stage, though, here’s a mix of some of the cleaned up animations from the flashback cutscene: We also released the Original Soundtrack a few days ago, since a lot of you were asking for it! It currently contains 31 songs from Story Mode + 6 Arcade Mode Remixes, and will be updated as new songs get added to the game :) :)Īs you may already know, the festival patch is finally live, and if you haven’t checked it out already, you definitely should go do so in the Frontline Beta! :D
#Secrets of grindea twitter update#
This week we hope to finish things up with the boss battle so that we can update frontline, and Vilya will start getting the Mt:Bloom backgrounds ready for implementation! Soon, it’s time to explore it’s hidden cave systems. Since creating WIP GIFs was pretty fun to do, here’s one featuring the creation of the above map as well: Once she had completed that task, she went on to improve one of the old Mt:Bloom outskirts maps, adding some greenery and vines to it:Īnd speaking of Mt:Bloom Outskirts, we kind of need a map from where you can enter the actual mountain, right? So that was made as well: Vilya also needed to finish something for this update, and unfortunately for Master Ivy, her task was to create a ruined version of Master Ivy’s office: This week, we’ve been finishing things up for another frontline update coming later this week! This means Teddy has been busy dealing with balancing, bug fixing and multiplayer support for said portion of the game, and Fred has made some final animations for the upcoming battle: